Deslizador

α

β

α

\text{Abre el deslizador con el botón y súbelo hasta arriba}

hh

Deslizador

h = 0 (slider from 0 to 1, step 0.1)
j = false
C = (3.843290278473339, 0.6399379207562641)
A = (1.6962489927813413, -1.3092193754710295)
v = Vector(A, C)
B = (5.584669385762702, -1.3092193754710295)
polígono1, c, a, b = Polygon(A, B, C)
δ = Angle(B, A, C)
α = Angle(C, B, A)
γ = Angle(A, C, B)
d = Line(C, c)
e = Line(A, C)
f = Line(C, B)
g = Line(A, B)
u = Vector(B, C)
P: B + (h * u)
k = Circle(P, 1)
D = Intersect(k, f, 2)
D' = Rotate(D, α, P)
β = Angle(D, P, D')
i = Segment(P, D')
r = Segment(D, P)
E: A + (h * v)
p = Circle(E, 1)
F = Intersect(p, e, 1)
F' = Rotate(F, (-δ), E)
ε = Angle(F', E, F)
a_1 = Segment(B, D)
n = Segment(F', E)
q = Segment(F, E)
hh = If(h ≟ true, false, true)
l = Segment(E, F)
m = Segment(P, D)
jj = If(j ≟ true, false, true)